by I am ST » Wed Apr 20, 2011 10:08 am
Objective morality, is it?
We've been here before. There's obviously such a thing as an objective morality. In fact there are millions of them.
Assume you are looking at the problem from the god-like POV of our immortal descendants, whose minds are to ours as their minds are to an amoeba's, the cognitive difference between us and amoebas being, thus, just rounding error. Some of these godlike ancestors for some reason take an interest in history, and use their virtually unlimited minds to simulate human societies from the dawn of time until some distant future age. Not only that, they simulate all possible human societies.
Now, presented with a set of demands (you could call them outcomes), let's call that D, these historian descendants can look at their exhaustive set of myriad simulations and tell us what set of human norms, laws and beliefs M will get the human society closest to the set of demands (or outcomes)
For example, D1={ maximize wealth, maximize kitty welfare | 21st century tech} (the little bar means "given" or "under the constraints of")
Let us assume that of all simulated societies, M1={Law and order, Weberian Hard-work ethic, Capitalism, Peaceful, Kitty worship, 50% of GDP and land dedicated to cat welfare and hunting grounds} is the best physically attainable solution for D1. M1 is, objectively, the best set of norms, laws and beliefs (aka institutions) for getting to D1.
For D2 = { maximize welfare | nothing but stone tools}
the survey of the simulations will probably come up with a value and norm system M2 remarkably close to that of cavemen.
Perhaps an elite-only welfare maximizing pre-industrial agricultural society will have norms emphasizing above all respect for inheritable property and male-centered hierarchies, similar to those prevalent in the world from the iron age to the early-modern age.
Of course, this only fundamentally pushes the problem to the meta level, since
a) Values and norms play a role in determining the tech level, which determines what solutions are physically attainable (for instance, with early 21st century tech, "simply give everyone 1 million dollars each year without printing money" is impossible because our society is not wealthy enough for a state to haul in that much money for redistribution) introducing some circularity in our model.
b) It does not explain on what basis the set D is chosen. It cannot provide a basis for choosing one set D over another.
Going further, we can ask our divine descendant historian to survey all Ds, perhaps that will give us a few hints. Perhaps there are D-paths -- sets of such demand sets, as what people want from life changes with time, culture and tech level, but with historical path-dependency. Perhaps some D-path end in the gutter, while others survive and thrive to the end of the simulation. Personally, I'd rather be on a non-gutter D-path, but that's just me. No compelling reason one way or another, and no way to tell for sure without the divine descendant POV.
Ok, off to the gym.