by Hecate » Wed Jul 07, 2010 2:13 pm
The sheer amount of money necessary to create a mass media console game, or to interest one of the big game developers is insane: as a rule, they don't license a game unless you have 100 Million of profit under your belt.
What little bandwidth they do give to original development goes pretty exclusively to in-house creators. Similarly, there just aren't that many independent game development houses who have the capacity to put together major releases.
Because of the big hurdle to game development. Augmented reality is a huge boon for creators who don't already have proven success on that level.. I end up speaking to a lot of people who dream of having a console game of their screenplay/novel/comic book what have you, but when I ask them what intermediate level games (casual gaming, Alternate or Augmented Reality Games... out of the Xbox ideas) they're usually drawing blanks.
In my opinion, the more people think of ways to involve the people around them in games, and provide reasonably creative, attainable gaming concepts the stronger their properties will become. The more immersive their universe, the more likely it will be that they will get to the threshold where a major company will develop with them. But meanwhile, an iphone app and talking to Nerf or Poof-Slinky is way more realistic than taking a screenplay to EA.